SkyBoxes


02.13.10 Posted in art, film, game, VFX by

Working on Skyboxes today.

Skyboxes are six images that are mapped onto a cube that follows the 3D camera around in a realtime 3D space.  The skybox object is drawn first and then everything else is drawn on top of it.  It simulates a big giant sky.

I’ll post a tutorial in a while, I need to get these done first:

sky.HappyJoy



3 Responses to “SkyBoxes”

  1. QA gringo says:

    are there supposed to be two identical croissant shaped clouds right next to each other in the middle? Oh, now I see, it’s a face!

    Very nice, spacious and awe-infpiring, Spence, can’t wait for the tut!

  2. Oliver Bunten says:

    Heeeey, I recognize this! =) You’ve improved it from what you used for the Max load-up screens

  3. august says:

    I remember when I used to do these by hand. oh wait… I still do.

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