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Applied 3D - Cinematic Rendering
Class goalTo learn the basics of correct subdivision modeling, lighting, rendering and compositing and create a final project that shows these skills.
Class Requirements |
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Syllabus - Lesson Plans |
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Week 1 |
Hey guys,
Keep thinking of what object/character/thing you're going to build this time.
Here's some suggestions:
- Draw, Sketch, Paint some ideas on actual paper - like an artist :) You'll find that your ideas will come quicker if you sketch at them for an hour or so.
- Try to pick something within your grasp. This is, for many of you, your first time using a lot of these principles - go easy on yourself - don't decide to make a completely realistic and accurate replication of one of these for your first project.
- Come up with an environment you want to put this in that is local and relatively easy to get to. Like a forest, or a kitchen. Please don't ask me to take HDRI images of the underside of the Monterey Bay Aquarium or the fast lane of Highway#1 at night.
- Here are some examples of CG items in non-CG environments: http://www.highend3d.com/gallery/composits/
See you guys tonight!
:s.
Class Plans
- Industry accepted methods for modeling in Subdivision Surfaces using Silo3D
- Basic modeling techniques
- Defining a good edge ring.
- Keeping a model in quads.
- This is a good example of how to reduce many quads to few and stil avoid non-four-sided polygons. The model is in the stuff directory here.
- see these tutorials for more
- Exporting and Importing meshes from Maya and Silo3D.
- Displacement Mapping basics.
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- Weeks 2 thru 4
- Texture mapping Material Creation.
- Mapping in Maya.
- Mapping basics
- U,V and sometimes W
- Spherical, Planar, Cube, Face, and Cylindrical
- Parametric mapping
- Material Creation.
- Material Channels
- bump
- specular
- ambient
- diffuse
- reflection
- Special Effects
- Texture Map Creation
- Using texture maps correctly
- What resolution should I use?
- Bit Depth
- Alpha Channels
- Weeks 5&6
- Lighting, Rendering, and Compositing.
- Lighting Basics
- The properties of light
- Refraction
- Reflection
- Transmission
- Diffraction
- 3 Light Setup.
- Light definitions in Maya
- Rendering Basics
- Render Layers
- Batch Rendering
- Mental Ray
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