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Applied 3D Class

Applied 3D - Cinematic Rendering

Class goalTo learn the basics of correct subdivision modeling, lighting, rendering and compositing and create a final project that shows these skills.

 
Week 1

Hey guys,

Keep thinking of what object/character/thing you're going to build this time.
Here's some suggestions:

  • Draw, Sketch, Paint some ideas on actual paper - like an artist :) You'll find that your ideas will come quicker if you sketch at them for an hour or so.
  • Try to pick something within your grasp. This is, for many of you, your first time using a lot of these principles - go easy on yourself - don't decide to make a completely realistic and accurate replication of one of these for your first project.
  • Come up with an environment you want to put this in that is local and relatively easy to get to. Like a forest, or a kitchen. Please don't ask me to take HDRI images of the underside of the Monterey Bay Aquarium or the fast lane of Highway#1 at night.
  • Here are some examples of CG items in non-CG environments: http://www.highend3d.com/gallery/composits/

See you guys tonight!

:s.


Class Plans


 

  • Weeks 2 thru 4
    • Texture mapping Material Creation.
      • Mapping in Maya.
        • Mapping basics
          • U,V and sometimes W
          • Spherical, Planar, Cube, Face, and Cylindrical
          • Parametric mapping
      • Material Creation.
        • Material Channels
          • bump
          • specular
          • ambient
          • diffuse
          • reflection
        • Special Effects
      • Texture Map Creation
        • Using texture maps correctly
        • What resolution should I use?
        • Bit Depth
        • Alpha Channels
  • Weeks 5&6
    • Lighting, Rendering, and Compositing.
      • Lighting Basics
        • The properties of light
        • Refraction
        • Reflection
        • Transmission
        • Diffraction
      • 3 Light Setup.
        • Fill
        • Key
        • Rim (highlight)
      • Light definitions in Maya
        • Point
        • Spot
        • Ambient
        • Area
    • Rendering Basics
      • Render Layers
      • Batch Rendering
    • Mental Ray