Visichunk: aggregates of visual input

0 Comments

T-Minus 8 Days and Counting

04.10.13 Posted in game by

 

t-8


0 Comments

Kaya at Holi in Varanasi

03.31.13 Posted in art by

My daughter Kaya Lindsay, she amazes me:

kayaHoli


0 Comments

Getting some Industry Love for Rocket Patrol

03.26.13 Posted in After Effects, art, game, Mobile, Photoshop by

Graeme is up in San Francisco at the 2013 Game Developers Conference where I will soon join him for a few days of Übergeeking and showing off one of our new games: Rocket Patrol.

I just got this from Graeme, seems like he has the Shmooze-o-tron running at full speed:

Touch Arcade: Rocket Patrol

 

 

RP_00


0 Comments

Busy in Photoshop

03.07.13 Posted in After Effects, art, game, Photoshop by

I’ve been deep in Photoshop for the past few weeks – building UI for a cool new card game Graeme and Paul and I are working on and for a Windows8 (gasp!) application for a company in Santa Clara.  I love how focused I get when in PS.  It’s like meditation.

 

ui_assembly_02 ui_assembly_01 rp_trouble rp_map rp_gravity rp_computer rp_alien rp_AI


1 Comment

More Science Please…

03.04.13 Posted in science by

bikeCar

Yesterday, a news story broke about a Washington State Representative who favors adding a “transportation tax” on the sales of bicycles because “bicyclists are actually polluting when they ride”.  His rationale is that because we exhale CO2, we’re polluters.  Well, yes, but apparently .01% as much as a car.

Can we please elect representatives that have at least a basic understanding of science?

Also, if you read the article, I think we pay for roads with taxes, not by driving cars on them..

 

Is it Monday yet?

 


4 Comments

Good Thoughts For Kaya

02.21.13 Posted in Uncategorized by

kaya

Some of you know my daughter Kaya and those of you who do probably love her.  She’s a pretty special person.  She leaves tonight at 5:00pm from SFO on her three day journey to Varanasi India where she will spend three months helping teach young girls english and help with the running of a small school for disadvantaged kids.

I believe in the power of thoughts and intentions.  Will you join me in putting a big glowing bubble of safety and love around her on this trip?  It would mean a lot to me if you just pause for a second after reading this email and think a good thought about Kaya and her journey across the planet.

Thank you guys, you are an amazing community,

Spence.


0 Comments

Reciprocating Dingle Arm

02.14.13 Posted in geek, humor, science by

dingleArm

 

Apparently, this was completely off the cuff and non-rehearsed.  Would that I had this ability for free-flowing bullsh#t.

 


0 Comments

3d printed house looks like a spider cave… a really cool spider cave.

02.13.13 Posted in art, geek, science by

softKill3DPrintedHouse

 

I stumbled on this last night.  Super interesting ideas about pre-printing components for living structures and not being held back by using traditional building materials.  The first prototype looks like it was spun by a giant spider.  the second will be equally organic, but have a more bone-like structure.  Great inspiration.


0 Comments

Excellent “Making-Of” Breakdown

02.05.13 Posted in Uncategorized by

Amazing work and really great breakdown of a student film

natalis

 

https://vimeo.com/57540292

 

 


0 Comments

3D in a 2D Editor!

01.31.13 Posted in After Effects, art, game, Photoshop by

 

 

Graeme and I are making a quick (one week) game based on a 1906 card game.  We needed cool looking 1950′s space era imagery but it needed to be clean and updated.  I started with a Google search for 1950′s Spaceships and started modeling   After cranking out a little silver spaceship in Silo3D, my modeling package of choice, I brought it into Photoshop as an OBJ. Huh?  3D in Photoshop?  Well, yes,.. kinda.  It’s still pretty buggy and loses its coordinates sometimes, but you can actually get some cool effects and renders done with the added benefit of being able to layer stuff on top of it in the familiar workspace of Photoshop.

 

I also used Andrew Kramer’s Element plugin in After Effects to generate some of the more complex models.  Neither solution has full-blown rendering capabilities (like refraction) but they do really well for inserting 3D into a 2D workflow.

card_engineFire@2x

card_5@2x

 

card_15@2x

card_25@2x

card_100@2x

card_asteroids@2x

 

card_fuelCells@2x

card_hyperspace@2x

card_reactorOffline@2x

card_spaceDock@2x

card_sublight@2x


Search