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	<title>Comments on: Stand Back!  I&#8217;m going to try Science!</title>
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	<link>http://www.lindsaydigital.com/blog/2009/10/09/stand-back-im-going-to-try-science/</link>
	<description>A (usually) visual blog to share my work and things that other artists create.</description>
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		<title>By: dave</title>
		<link>http://www.lindsaydigital.com/blog/2009/10/09/stand-back-im-going-to-try-science/comment-page-1/#comment-213</link>
		<dc:creator>dave</dc:creator>
		<pubDate>Sun, 01 Nov 2009 17:06:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.lindsaydigital.com/blog/?p=203#comment-213</guid>
		<description>Spence - not only is y our work awesome, but its freakin inspirational. Great job :)</description>
		<content:encoded><![CDATA[<p>Spence &#8211; not only is y our work awesome, but its freakin inspirational. Great job <img src='http://www.lindsaydigital.com/2009/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Spence</title>
		<link>http://www.lindsaydigital.com/blog/2009/10/09/stand-back-im-going-to-try-science/comment-page-1/#comment-176</link>
		<dc:creator>Spence</dc:creator>
		<pubDate>Mon, 12 Oct 2009 23:32:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.lindsaydigital.com/blog/?p=203#comment-176</guid>
		<description>Hey!  

The real answer is that space, it&#039;s pretty empty of, well,... everything.  It&#039;s boring so we VFX artists are constantly trying to find way to put stuff in front of the camera.  If you look at some of the Astronomy Picture of the Day pics of near-earth orbits, unless you&#039;re looking at a space station or something cool on the planet, everything else is either totally black or a lens flare.  Those flares actually happen quite a bit up there because the optics get fogged by the extreme temp changes.

Make sense?</description>
		<content:encoded><![CDATA[<p>Hey!  </p>
<p>The real answer is that space, it&#8217;s pretty empty of, well,&#8230; everything.  It&#8217;s boring so we VFX artists are constantly trying to find way to put stuff in front of the camera.  If you look at some of the Astronomy Picture of the Day pics of near-earth orbits, unless you&#8217;re looking at a space station or something cool on the planet, everything else is either totally black or a lens flare.  Those flares actually happen quite a bit up there because the optics get fogged by the extreme temp changes.</p>
<p>Make sense?</p>
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		<title>By: Chad</title>
		<link>http://www.lindsaydigital.com/blog/2009/10/09/stand-back-im-going-to-try-science/comment-page-1/#comment-175</link>
		<dc:creator>Chad</dc:creator>
		<pubDate>Mon, 12 Oct 2009 23:25:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.lindsaydigital.com/blog/?p=203#comment-175</guid>
		<description>Spence, why is it that almost all of the CG people that render planets and space views of big round things in space put the goofy little reflection behind the planet as if looking through a lens?  I like the image, but why the lens reflection?  That is what I&#039;m seing, isn&#039;t it?</description>
		<content:encoded><![CDATA[<p>Spence, why is it that almost all of the CG people that render planets and space views of big round things in space put the goofy little reflection behind the planet as if looking through a lens?  I like the image, but why the lens reflection?  That is what I&#8217;m seing, isn&#8217;t it?</p>
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		<title>By: Spence</title>
		<link>http://www.lindsaydigital.com/blog/2009/10/09/stand-back-im-going-to-try-science/comment-page-1/#comment-174</link>
		<dc:creator>Spence</dc:creator>
		<pubDate>Mon, 12 Oct 2009 20:07:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.lindsaydigital.com/blog/?p=203#comment-174</guid>
		<description>Hah!  Yep.  It&#039;s carved.  

I surfed up a bunch of electron microscope images and kept going back to the render over and over.  The light does really odd stuff at this scale.  The edges of things glow with rimlight from a non-existent  light source.  

I got this effect by putting a &lt;strong&gt;Fresnel Falloff&lt;/strong&gt; in the &lt;strong&gt;Diffuse&lt;/strong&gt; slot with &lt;strong&gt;White&lt;/strong&gt; on the edges and whatever color you want on the inside.  I used the same &lt;strong&gt;Falloff&lt;/strong&gt; map for &lt;strong&gt;self-illumination&lt;/strong&gt;.  I used a &lt;strong&gt;Fractal Noise&lt;/strong&gt; generator in the &lt;strong&gt;Displacement&lt;/strong&gt; slot and then &lt;strong&gt;Turbo-Smoothed&lt;/strong&gt; the crap out of the geometry.  A Single white &lt;strong&gt;Omni Light&lt;/strong&gt; with &lt;strong&gt;Area Shadows&lt;/strong&gt; and a &lt;strong&gt;SkyLight&lt;/strong&gt; with the shadows set to &lt;strong&gt;ON&lt;/strong&gt; and &lt;strong&gt;10 Rays per Sample&lt;/strong&gt; lights the scene.  Rendered out at &lt;strong&gt;1080p&lt;/strong&gt; with a &lt;strong&gt;Z-Channel pass&lt;/strong&gt; and composited in &lt;strong&gt;Photoshop&lt;/strong&gt;.  I&#039;ve got a freshy 4 second render of this stuff with an animated camera waiting for me to do the comp in &lt;strong&gt;After Effects&lt;/strong&gt;.

Zoom!
   

I need to get this familiar with Maya now.</description>
		<content:encoded><![CDATA[<p>Hah!  Yep.  It&#8217;s carved.  </p>
<p>I surfed up a bunch of electron microscope images and kept going back to the render over and over.  The light does really odd stuff at this scale.  The edges of things glow with rimlight from a non-existent  light source.  </p>
<p>I got this effect by putting a <strong>Fresnel Falloff</strong> in the <strong>Diffuse</strong> slot with <strong>White</strong> on the edges and whatever color you want on the inside.  I used the same <strong>Falloff</strong> map for <strong>self-illumination</strong>.  I used a <strong>Fractal Noise</strong> generator in the <strong>Displacement</strong> slot and then <strong>Turbo-Smoothed</strong> the crap out of the geometry.  A Single white <strong>Omni Light</strong> with <strong>Area Shadows</strong> and a <strong>SkyLight</strong> with the shadows set to <strong>ON</strong> and <strong>10 Rays per Sample</strong> lights the scene.  Rendered out at <strong>1080p</strong> with a <strong>Z-Channel pass</strong> and composited in <strong>Photoshop</strong>.  I&#8217;ve got a freshy 4 second render of this stuff with an animated camera waiting for me to do the comp in <strong>After Effects</strong>.</p>
<p>Zoom!</p>
<p>I need to get this familiar with Maya now.</p>
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		<title>By: August JOhnston</title>
		<link>http://www.lindsaydigital.com/blog/2009/10/09/stand-back-im-going-to-try-science/comment-page-1/#comment-172</link>
		<dc:creator>August JOhnston</dc:creator>
		<pubDate>Mon, 12 Oct 2009 19:21:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.lindsaydigital.com/blog/?p=203#comment-172</guid>
		<description>I know exactly what you mean about &quot;This is spectacularly difficult to tune.&quot;... I have tried doing this with lenses and effects passes, not to mention depth blurring and fall-offs. I think you nailed it here! time to write down those settings and carve them into the desk next to your mouse!</description>
		<content:encoded><![CDATA[<p>I know exactly what you mean about &#8220;This is spectacularly difficult to tune.&#8221;&#8230; I have tried doing this with lenses and effects passes, not to mention depth blurring and fall-offs. I think you nailed it here! time to write down those settings and carve them into the desk next to your mouse!</p>
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		<title>By: Spence</title>
		<link>http://www.lindsaydigital.com/blog/2009/10/09/stand-back-im-going-to-try-science/comment-page-1/#comment-171</link>
		<dc:creator>Spence</dc:creator>
		<pubDate>Mon, 12 Oct 2009 17:22:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.lindsaydigital.com/blog/?p=203#comment-171</guid>
		<description>O: Shapes section in the create panel.</description>
		<content:encoded><![CDATA[<p>O: Shapes section in the create panel.</p>
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		<title>By: Oliver</title>
		<link>http://www.lindsaydigital.com/blog/2009/10/09/stand-back-im-going-to-try-science/comment-page-1/#comment-170</link>
		<dc:creator>Oliver</dc:creator>
		<pubDate>Mon, 12 Oct 2009 17:17:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.lindsaydigital.com/blog/?p=203#comment-170</guid>
		<description>Yeah figured it was falloff. What menu are those from? The shapes section?</description>
		<content:encoded><![CDATA[<p>Yeah figured it was falloff. What menu are those from? The shapes section?</p>
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		<title>By: Spence</title>
		<link>http://www.lindsaydigital.com/blog/2009/10/09/stand-back-im-going-to-try-science/comment-page-1/#comment-163</link>
		<dc:creator>Spence</dc:creator>
		<pubDate>Sun, 11 Oct 2009 00:38:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.lindsaydigital.com/blog/?p=203#comment-163</guid>
		<description>Thanks Matt!  Totally fun too.

Oliver: Before you get to into it, those are &quot;Helix&quot; splines available from the create panel and then set to render.  The material uses &quot;Falloff&quot; in the transparency slot.  Play with that.</description>
		<content:encoded><![CDATA[<p>Thanks Matt!  Totally fun too.</p>
<p>Oliver: Before you get to into it, those are &#8220;Helix&#8221; splines available from the create panel and then set to render.  The material uses &#8220;Falloff&#8221; in the transparency slot.  Play with that.</p>
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		<title>By: Oliver</title>
		<link>http://www.lindsaydigital.com/blog/2009/10/09/stand-back-im-going-to-try-science/comment-page-1/#comment-161</link>
		<dc:creator>Oliver</dc:creator>
		<pubDate>Sun, 11 Oct 2009 00:28:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.lindsaydigital.com/blog/?p=203#comment-161</guid>
		<description>Wow, beautiful! I think I know kinda maybe how you did the blue swirls on the DNA... lemme try that....</description>
		<content:encoded><![CDATA[<p>Wow, beautiful! I think I know kinda maybe how you did the blue swirls on the DNA&#8230; lemme try that&#8230;.</p>
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		<title>By: Matthew Ford</title>
		<link>http://www.lindsaydigital.com/blog/2009/10/09/stand-back-im-going-to-try-science/comment-page-1/#comment-158</link>
		<dc:creator>Matthew Ford</dc:creator>
		<pubDate>Sat, 10 Oct 2009 07:59:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.lindsaydigital.com/blog/?p=203#comment-158</guid>
		<description>Awesome! I love science and I love art. WTG Spence.</description>
		<content:encoded><![CDATA[<p>Awesome! I love science and I love art. WTG Spence.</p>
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