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	<title>I wish I could draw &#187; 3DStudio</title>
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	<link>http://www.lindsaydigital.com/blog</link>
	<description>A (usually) visual blog to share my work and things that other artists create.</description>
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		<title>resurrecting the tumblr blog</title>
		<link>http://www.lindsaydigital.com/blog/2009/11/22/resurrecting-the-tumblr-blog/</link>
		<comments>http://www.lindsaydigital.com/blog/2009/11/22/resurrecting-the-tumblr-blog/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 05:50:07 +0000</pubDate>
		<dc:creator>Spence</dc:creator>
				<category><![CDATA[3DStudio]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[geek]]></category>
		<category><![CDATA[science]]></category>

		<guid isPermaLink="false">http://www.lindsaydigital.com/blog/?p=242</guid>
		<description><![CDATA[There&#8217;s a need in my life for more complexity. So I&#8217;m starting a second blog.
VISICHUNK
]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s a need in my life for more complexity. So I&#8217;m starting a second blog.</p>
<p><a class="aligncenter" href="http://spencerlindsay.tumblr.com/" target="_blank"><strong><span>VISICHUNK</span></strong></a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Earth</title>
		<link>http://www.lindsaydigital.com/blog/2009/10/12/earth/</link>
		<comments>http://www.lindsaydigital.com/blog/2009/10/12/earth/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 03:42:22 +0000</pubDate>
		<dc:creator>Spence</dc:creator>
				<category><![CDATA[3DStudio]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[film]]></category>

		<guid isPermaLink="false">http://www.lindsaydigital.com/blog/?p=217</guid>
		<description><![CDATA[Lot&#8217;s of talk back and forth about building planets and good ways of rendering them in the past few days.  Here&#8217;s the latest Earth render:

We got the maps from the Blue Marble site over at NASA but the shaders are still not right in my opinion.  Take a look at an actual shot of our [...]]]></description>
			<content:encoded><![CDATA[<p>Lot&#8217;s of talk back and forth about building planets and good ways of rendering them in the past few days.  Here&#8217;s the latest Earth render:</p>
<p><a href="http://www.lindsaydigital.com/lab/blogImages/earth.004.jpg"><img class="alignnone size-full wp-image-218" title="earth.004sm" src="http://www.lindsaydigital.com/2009/blog/wp-content/uploads/earth.004sm.jpg" alt="earth.004sm" width="500" height="281" /></a></p>
<p>We got the maps from the Blue Marble site over at NASA but the shaders are still not right in my opinion.  Take a look at an actual shot of our Mom from space:</p>
<p><a href="http://chamorrobible.org/images/photos/gpw-200702-49-NASA-ISS007-E-10807-space-sunset-20030721-Pacific-Ocean-large.jpg"><img class="alignnone size-full wp-image-219" title="nasaEarthsm" src="http://www.lindsaydigital.com/2009/blog/wp-content/uploads/nasaEarthsm.jpg" alt="nasaEarthsm" width="500" height="321" /></a></p>
<p>A giant version of this is available <a href="http://chamorrobible.org/images/photos/gpw-200702-49-NASA-ISS007-E-10807-space-sunset-20030721-Pacific-Ocean-large.jpg"><strong>here</strong></a> and the Blue Marble <a href="http://earthobservatory.nasa.gov/Features/BlueMarble/"><strong>mapping resources are here</strong></a>.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Stand Back!  I&#8217;m going to try Science!</title>
		<link>http://www.lindsaydigital.com/blog/2009/10/09/stand-back-im-going-to-try-science/</link>
		<comments>http://www.lindsaydigital.com/blog/2009/10/09/stand-back-im-going-to-try-science/#comments</comments>
		<pubDate>Sat, 10 Oct 2009 06:41:09 +0000</pubDate>
		<dc:creator>Spence</dc:creator>
				<category><![CDATA[3DStudio]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[film]]></category>

		<guid isPermaLink="false">http://www.lindsaydigital.com/blog/?p=203</guid>
		<description><![CDATA[We&#8217;ve been working on a lot of new stuff &#8211; totally unable to find time to upload.  Here&#8217;s a sample of some of the science-focused work we&#8217;ll  be doing in the next year:
Electron Micrograph look and feel.  This is spectacularly difficult to tune. 
DNA Strand.

Mother Earth.  May she continue to bear our weight.

]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve been working on a lot of new stuff &#8211; totally unable to find time to upload.  Here&#8217;s a sample of some of the science-focused work we&#8217;ll  be doing in the next year:</p>
<p>Electron Micrograph look and feel.  This is spectacularly difficult to tune. <a href="http://www.lindsaydigital.com/lab/blogImages/microbe.001a.jpg"><img class="alignnone size-full wp-image-204" title="microbe.001aSm" src="http://www.lindsaydigital.com/2009/blog/wp-content/uploads/microbe.001aSm.jpg" alt="microbe.001aSm" width="500" height="281" /></a></p>
<p>DNA Strand.<br />
<a href="http://www.lindsaydigital.com/lab/blogImages/dna.002.jpg"><img class="alignnone size-full wp-image-205" title="dna.002sm" src="http://www.lindsaydigital.com/2009/blog/wp-content/uploads/dna.002sm.jpg" alt="dna.002sm" width="500" height="281" /></a></p>
<p>Mother Earth.  May she continue to bear our weight.<br />
<a href="http://www.lindsaydigital.com/lab/blogImages/earth.001.jpg"><img class="alignnone size-full wp-image-206" title="earth.001sm" src="http://www.lindsaydigital.com/2009/blog/wp-content/uploads/earth.001sm.jpg" alt="earth.001sm" width="500" height="281" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.lindsaydigital.com/blog/2009/10/09/stand-back-im-going-to-try-science/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
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		<title>CoML</title>
		<link>http://www.lindsaydigital.com/blog/2009/09/09/coml/</link>
		<comments>http://www.lindsaydigital.com/blog/2009/09/09/coml/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 21:59:26 +0000</pubDate>
		<dc:creator>Spence</dc:creator>
				<category><![CDATA[3DStudio]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[film]]></category>

		<guid isPermaLink="false">http://www.lindsaydigital.com/blog/?p=189</guid>
		<description><![CDATA[We&#8217;re building four short films for the Census of Marine Life (have I mentioned this?).  The stories are coming along nicely and it&#8217;s time for me to start building images for it.
Here&#8217;s the first rev of a small ROV for the logo build:

]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re building four short films for the Census of Marine Life (have I mentioned this?).  The stories are coming along nicely and it&#8217;s time for me to start building images for it.</p>
<p>Here&#8217;s the first rev of a small ROV for the logo build:</p>
<p><a href="http://www.lindsaydigital.com/lab/blogImages/ROV.001.jpg"><img class="alignnone size-full wp-image-190" title="rov001sm" src="http://www.lindsaydigital.com/2009/blog/wp-content/uploads/rov001sm.jpg" alt="rov001sm" width="500" height="281" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.lindsaydigital.com/blog/2009/09/09/coml/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<item>
		<title>Normal Mapping</title>
		<link>http://www.lindsaydigital.com/blog/2009/08/29/normal-mapping/</link>
		<comments>http://www.lindsaydigital.com/blog/2009/08/29/normal-mapping/#comments</comments>
		<pubDate>Sat, 29 Aug 2009 17:30:31 +0000</pubDate>
		<dc:creator>Spence</dc:creator>
				<category><![CDATA[3DStudio]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[film]]></category>

		<guid isPermaLink="false">http://www.lindsaydigital.com/blog/?p=164</guid>
		<description><![CDATA[Andrew Kramer over at VideoCopilot.net has a cool new tutorial on using normal maps to get realtime lighting effects in after effects.  Export an unlit image sequence from your 3D package and then apply all the lighting and reflections in AE.  Pretty cool.  Here&#8217;s my version of his test:

]]></description>
			<content:encoded><![CDATA[<p>Andrew Kramer over at <a href="http://www.videocopilot.net">VideoCopilot.net</a> has a cool new tutorial on using normal maps to get realtime lighting effects in after effects.  Export an unlit image sequence from your 3D package and then apply all the lighting and reflections in AE.  Pretty cool.  Here&#8217;s my version of his test:</p>
<p><a href="http://lindsaydigital.com/lab/blogMovies/NormalTest.002sm.mov" target="_blank"><img class="alignnone size-full wp-image-173" title="normalmapping" src="http://www.lindsaydigital.com/2009/blog/wp-content/uploads/normalmapping.jpg" alt="normalmapping" width="500" height="281" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>3D from 2D</title>
		<link>http://www.lindsaydigital.com/blog/2009/08/18/3d-from-2d/</link>
		<comments>http://www.lindsaydigital.com/blog/2009/08/18/3d-from-2d/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 19:46:59 +0000</pubDate>
		<dc:creator>Spence</dc:creator>
				<category><![CDATA[3DStudio]]></category>
		<category><![CDATA[art]]></category>
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		<category><![CDATA[geek]]></category>

		<guid isPermaLink="false">http://www.lindsaydigital.com/blog/?p=148</guid>
		<description><![CDATA[We&#8217;ve begun pre-production on a series of short films for the Census of Marine Life.  The researchers have sent us tons of video and stills but most of the video is relatively low-res or highly compressed.  In order to get around the lack of video footage, I&#8217;ve been experimenting with cutting 2D images into planes [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve begun pre-production on a series of short films for the<strong> <a href="http://coml.org/">Census of Marine Life</a></strong>.  The researchers have sent us <em>tons</em> of video and stills but most of the video is relatively low-res or highly compressed.  In order to get around the lack of video footage, I&#8217;ve been experimenting with cutting 2D images into planes and rendering them with projection mapping.  I think I&#8217;m getting there, but definitely need to keep going.  Not there yet.</p>
<p>This one works really well due to the short distance from the building and all those dimensional angles.</p>
<p><a href="http://www.lindsaydigital.com/lab/blogMovies/houseTestMax.mov"><img class="alignnone size-full wp-image-149" title="housetest001" src="http://www.lindsaydigital.com/2009/blog/wp-content/uploads/housetest001.jpg" alt="housetest001" width="500" height="280" /></a></p>
<p>This one doesn&#8217;t work quite as well because there are essentially two planes to work from and I didn&#8217;t get in there and animate the water.</p>
<p>(Yes, those are particle birds and yes, I know they&#8217;re cliche&#8217;.)</p>
<p><a href="http://www.lindsaydigital.com/lab/blogMovies/shipTestWithBirds.mov"><img class="alignnone size-full wp-image-150" title="shipcomp_0027" src="http://www.lindsaydigital.com/2009/blog/wp-content/uploads/shipcomp_0027.jpg" alt="shipcomp_0027" width="500" height="281" /></a></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Updated the gallery</title>
		<link>http://www.lindsaydigital.com/blog/2009/07/29/updated-the-gallery/</link>
		<comments>http://www.lindsaydigital.com/blog/2009/07/29/updated-the-gallery/#comments</comments>
		<pubDate>Wed, 29 Jul 2009 22:51:02 +0000</pubDate>
		<dc:creator>Spence</dc:creator>
				<category><![CDATA[3DStudio]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[geek]]></category>

		<guid isPermaLink="false">http://www.lindsaydigital.com/blog/?p=124</guid>
		<description><![CDATA[
Render tests for some work we&#8217;re doing for Intel.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.lindsaydigital.com/demo.html"><img class="alignnone size-full wp-image-125" title="intelrobo" src="http://www.lindsaydigital.com/2009/blog/wp-content/uploads/intelrobo.jpg" alt="intelrobo" width="500" height="283" /></a></p>
<p>Render tests for some work we&#8217;re doing for Intel.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Sky Environment Tests with Mental Ray</title>
		<link>http://www.lindsaydigital.com/blog/2009/06/13/sky-environment-tests-with-mental-ray/</link>
		<comments>http://www.lindsaydigital.com/blog/2009/06/13/sky-environment-tests-with-mental-ray/#comments</comments>
		<pubDate>Sun, 14 Jun 2009 05:31:40 +0000</pubDate>
		<dc:creator>Spence</dc:creator>
				<category><![CDATA[3DStudio]]></category>
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		<category><![CDATA[Mental Ray]]></category>

		<guid isPermaLink="false">http://www.lindsaydigital.com/blog/?p=92</guid>
		<description><![CDATA[
lsuntest-desktop.m4v
I recently started using Menta Ray in 3D Studio Max.  We&#8217;d been using vRay for a while and though vRay is awesome, I wanted to make sure I could use the default Mental Ray engine if needed.  I also just love the challenge of geeking out with something I don&#8217;t know very well (yet).
This is [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.lindsaydigital.com/2009/blog/wp-content/uploads/lsuntest-desktop.m4v"><img class="alignnone size-full wp-image-93" title="mrskytest_001" src="http://www.lindsaydigital.com/2009/blog/wp-content/uploads/mrskytest_001.jpg" alt="mrskytest_001" width="500" height="285" /></a></p>
<h2><strong><a href="http://www.lindsaydigital.com/2009/blog/wp-content/uploads/lsuntest-desktop.m4v">lsuntest-desktop.m4v</a></strong></h2>
<p>I recently started using Menta Ray in 3D Studio Max.  We&#8217;d been using vRay for a while and though vRay is awesome, I wanted to make sure I could use the default Mental Ray engine if needed.  I also just love the challenge of geeking out with something I don&#8217;t know very well (yet).</p>
<p>This is a test of the MR Physical Sky environment modified with a spherically projected cloud map that&#8217;s plugged into the haze channel of the sky material.  Unless you&#8217;re a 3D geek, that probably didn&#8217;t mean much, but for me, it&#8217;s ubercool.</p>
<p>The tutorial for getting a sky map into your Mental Ray sky is over in Sweden at <strong><a href="http://mentalraytips.blogspot.com/2007/02/clouds-with-mental-ray-sky.html">Master Zap&#8217;s blog</a></strong>.</p>
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		<slash:comments>0</slash:comments>
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