Visichunk: aggregates of visual input

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Unite11 – particle systems in 3.5

09.29.11 Posted in art, code, game by

A random bald technical artist from Unity shows off the new particle animation features in rev 3.5.

Terrible presentation, but super drool-worthy enhancements to the system.

20110929-121740.jpg


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Unite11 in San Francisco

09.29.11 Posted in art, code, game by

Watching the unity 3d roadmap keynote this morning, great new features and some good feedback from the audience.

20110929-102758.jpg


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Hanna Movie Review – Excellent

04.11.11 Posted in art, film by

Kenna and I just went and saw Hanna – I think there’s going to be mixed reviews.
People who wanted another American remake of La Femme Nakita (1993 - Point of No Return) will be disappointed.  Fans of the 1998 Run Lola Run will be stoked.  The pacing is fluid and slow with jerks of intense and sometimes surreal action.  The sound track totally makes this movie.  Chemical Brothers just rock it.

 

If I could teach my daughters one thing before they leave home, it would be to have the ability to snap a mans neck with their bare hands.

 

I give it an artsy 8.5

 


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Stasis

02.20.11 Posted in art, film, geek, VFX by

Excellent (and NSFW) indie sci-fi film.  Pretty violent, so maybe not for the kiddies.

stasisMovie


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Barnacle Nauplius

02.09.11 Posted in art, game, geek, Mac, Maya, science by

Barnacles are strange little critters.  The grow from this thing to another stage that looks nothing like this and eventually cement their heads to a rock and kick at the water for food for the rest of their lives.

nauplius_wip

This is today’s progress – modeled it in Silo3D and then into Maya for texture mapping coordinates.  Mudbox is next for painting the textures and then back into Maya for rigging and animation.  I’m thinking of recording a start-to-finish screen cap of one of these guys from drawing it out on paper to the final character in Unity3d.


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Progress

01.19.11 Posted in art, game, geek, Maya, science by

Wow.

My programmer Paul has totally kicked ass on the materials and shaders and I figured out how to get complex skinned animations into Unity today.

This is the result of our efforts so far:

sardinops_curled


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Sardinops Sagax in Unity 3D

01.07.11 Posted in art, game, geek, Mac, Maya, science by

Update:

Here’s a realtime version – still working on the shaders and culling.

Finished the textures and bump mapping and now working with Programmer Paul on the shaders.  Transparency in Unity is going to be interesting… Can I have per-pixel transparency?  Please?

sardinopsInUnity_01


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Sardinops

01.02.11 Posted in art, game, Maya, science by

Working today on Sardine Larvae.  Pretty cool little critter.  Tasty too!

sardinopsBig


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Plankton Body Shapes

12.13.10 Posted in art, game, geek, Maya, science by

Wow.  With a post title like that, who KNOWS what’s gonna happen.  Whoo!

Here’s 9 of the ten plankton species we’ll be displaying this summer.  These are simplified body shapes to get a feel for where they go – how they move…

This critter becomes a Barnacle eventually:

Nauplius

This is what the evil “Plankton” character in Spongebob came from.

copepod

Responsible for many “Red Tides” that get you (and marine mammals) sick, but also a big producer of Oxygen (yay oxygen!)

Diatom

I believe (Cayla correct me if I’m wrong) that the GI’s in WWII in the Pacific used to smear these all over things to make them glow so the enemy forces wouldn’t see the bright lights of their lanterns.

cocolithophore

Micro Snail.  Soon to be Macro.

Veliger

Another moving plant:

dinoFlagellate

More plants that move and wriggle:

diatomChain

Yes.  Fish egg.

fishEgg

Crabby.

Zoea


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Fish Eggs!

11.23.10 Posted in art, Maya, science by

Very rough sketch of fish eggs with larvae inside.  The shaders on this one are going to be a challenge…

101123_fishEgg_01


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