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<image>
	<filename>robotSled.01.jpg</filename>
<caption><![CDATA[Rendering Tests for Intel.]]></caption>	
</image>
<image>
	<filename>robotSled.02.jpg</filename>
<caption><![CDATA[Rendering Tests for Intel.]]></caption>	
</image>
<image>
	<filename>robotSled.03.jpg</filename>
<caption><![CDATA[Rendering Tests for Intel.]]></caption>	
</image>
<image>
	<filename>robotSled.04.jpg</filename>
<caption><![CDATA[Rendering Tests for Intel.]]></caption>	
</image>
<image>
	<filename>wires.016.jpg</filename>
	<caption><![CDATA[A Van-Wrap project done for a local ISP here in Monterey.  Each Panel was 23,000 X 15,000 pixels. The final file was <b>50Gb!</b>  We had to render out 5,000 pixel squares and then assemble in Photoshop.  Modeled in 3DS MAX, Rendered with VRay, assembled in Photoshop.]]></caption>	
</image>
<image>
	<filename>groboto.jpg</filename>
	<caption><![CDATA[Groboto is an algorythmic art tool by the guys over at braid.com.   Very cool what you can do with it.]]></caption>	
</image>
<image>
	<filename>bezelProgress.0010.jpg</filename>
	<caption><![CDATA[This is a scratch-build model we built from images and a physical model the client sent to the lab.  Modeled in Silo3D and rendered in 3DS MAX with the VRay rendering engine.]]></caption>	
</image>
<image>
	<filename>gc.allParts.jpg</filename>
<caption><![CDATA[This was built as an element of a software tool that tracks maintenence of water purification systems.... yes.  It's thrilling work sometimes.]]></caption>	
</image>
<image>
	<filename>hdr.001.jpg</filename>
<caption><![CDATA[Seven images taken across gradually increasing F-Stops and then assembled in Photoshop.  East bay of San Francisco at sunset.]]></caption>	
</image>
<image>
	<filename>kennaEye02.jpg</filename>
<caption><![CDATA[My daughters eye.  Enhanced.]]></caption>	
</image>
<image>
	<filename>rs11WireHead01.jpg</filename>
<caption><![CDATA[A project for Wow-Wee Toys.  Build from sketches and a rough maquette.  Wireframe view.]]></caption>	
</image>
<image>
	<filename>rs11GlowHead01.jpg</filename>
<caption><![CDATA[More from the Wow-Wee project.  This is a materials test.  Trying to get the "Final Fantasy" hologram look.]]></caption>	
</image>
<image>
	<filename>progress.010.jpg</filename>
<caption><![CDATA[evoluthion of the model from head to body in the next few images.]]></caption>	
</image>
<image>
	<filename>screen.015.jpg</filename>
<caption><![CDATA[Beginning of the body armor.]]></caption>	
</image>
<image>
	<filename>screen.013a.jpg</filename>
<caption><![CDATA[Closeup geometry for the final robot's eyes.  With Lens...]]></caption>	
</image>
<image>
	<filename>screen.013.jpg</filename>
<caption><![CDATA[... and without.]]></caption>	
</image>
<image>
	<filename>progress.006.jpg</filename>
<caption><![CDATA[Main body of the robot.  Working on materials.]]></caption>
</image>
<image>
	<filename>progress.004.jpg</filename>
<caption><![CDATA[More robot carapace and legs.]]></caption>	
</image>
<image>
	<filename>progress.003.jpg</filename>
<caption><![CDATA[I used Silo3D to model the leg shapes and then brought them into 3DSMAX for materials and hoses and nurdles and such.]]></caption>	
</image>
<image>
	<filename>hs_secondTry.jpg</filename>
<caption><![CDATA[Hypershot Rendering Engine. Very cool.  Go check it out.  www.hypershot.com.]]></caption>	
</image>
<image>
	<filename>Trimark_gumProgress_04.jpg</filename>
<caption><![CDATA[One of the more icky models we've built.  A medical training video for a client in Silicon Valley.]]></caption>	
</image>
<image>
	<filename>TOPPunderWaterComp_02.jpg</filename>
<caption><![CDATA[One of the more tricky parts of an animation we did for the Monterey Bay Aquarum.  Trying to get the look of the sunlight falling through the ocean waters.]]></caption>	
</image>
<image>
	<filename>RAMBUSxray_04.jpg</filename>
<caption><![CDATA[Render tests to try and figure out what material is best to use on the Rambus project.]]></caption>	
</image>
<image>
	<filename>RAMBUSxray_03.jpg</filename>
<caption><![CDATA[More render tests.  I really like the way these look.]]></caption>	
</image>
<image>
	<filename>RAMBUSxray_02.jpg</filename>
<caption><![CDATA[Another Materials Render Test.]]></caption>	
</image>
<image>
	<filename>tunaModel_01.jpg</filename>
<caption><![CDATA[This is where we start with a model.  Quad-based models built in Silo3D.]]></caption>	
</image>
<image>
	<filename>tuna_02.jpg</filename>
<caption><![CDATA[Here's the Tuna model before deformations and painting.]]></caption>	
</image>
<image>
	<filename>tunaTest_02.jpg</filename>
<caption><![CDATA[Some renter tests for the T.O.P.P. (Tagging Of Pacific Predators) project.]]></caption>	
</image>
<image>
	<filename>tunaTest_01.jpg</filename>
<caption><![CDATA[Trying to get the reflective fish scale sheen right.  Not quite there yet.]]></caption>	
</image>
<image>
	<filename>mackerelWire.jpg</filename>
<caption><![CDATA[This is a subdivision surface model.  After basic modeling, the piece is brought into MudBox and painted with deformations and color.]]></caption>	
</image>
<image>
	<filename>mackerel_01.jpg</filename>
<caption><![CDATA[Once the model is built, it's subdevided to create a more realistic shape.]]></caption>	
</image>
<image>
	<filename>mackerel_03.jpg</filename>
<caption><![CDATA[Pacific Mackerel render tests.]]></caption>	
</image>
<image>
	<filename>mackerel_02.jpg</filename>
<caption><![CDATA[Another Mackerel render test.]]></caption>	
</image>
<image>
	<filename>mackerel_04.jpg</filename>
<caption><![CDATA[Final Mackerel model.]]></caption>	
</image>
<image>
	<filename>PacificMackerel.jpg</filename>
<caption><![CDATA[Reference photo of a Pacific Mackerel that I bought at the wharf.  I scanned it on my scanner as well, but that was just a mess...]]></caption>	
</image>
<image>
	<filename>walkways_01.jpg</filename>
<caption><![CDATA[A pre-production model for a short film.]]></caption>	
</image>
<image>
	<filename>whaleTest_05.jpg</filename>
<caption><![CDATA[Another Marine Critter we built.]]></caption>	
</image>
<image>
	<filename>whaleTest_03.jpg</filename>
<caption><![CDATA[Blue Whale modeled in Silo3D, deformed nd painted in ZBrush, rendered in 3DSMAX.]]></caption>	
</image>
<image>
	<filename>whaletest_02.jpg</filename>
<caption><![CDATA[Blue Whale model render test.]]></caption>	
</image>
<image>
	<filename>thanks06.jpg</filename>
<caption><![CDATA[A series of images of my daughters composited in Photoshop.]]></caption>	
</image>
<image>
	<filename>earth.sunrise.test.02.jpg</filename>
<caption><![CDATA[We had the priveledge of working with John Feather on the T.O.P.P. project.  This was done by John all in 2D in AfterEffects.]]></caption>	
</image>
<image>
	<filename>eseal.dof.02sm.jpg</filename>
<caption><![CDATA[Another amazing model John Feather did for us on the T.O.P.P. project.]]></caption>	
</image>
<image>
	<filename>medStation_08.jpg</filename>
<caption><![CDATA[A humor piece we did for a non-profit in New York.]]></caption>	
</image>
<image>
	<filename>fishy_01.jpg</filename>
<caption><![CDATA[Character Design: Kenna Lindsay  3D Model and Rendering: lindsayDigital.]]></caption>	
</image>
<image>
	<filename>SKTCH_downtown.jpg</filename>
<caption><![CDATA[Pre-Production artwork for a short indepentant film.]]></caption>	
</image>
<image>
	<filename>earth_01.jpg</filename>
<caption><![CDATA[The Earth.  Built from satellite maps from NASA Earth Observatory.]]></caption>	
</image>
<image>
	<filename>backYardBug_01.jpg</filename>
<caption><![CDATA[A compositing experiment.]]></caption>	
</image>
</simpleviewergallery>
